![]() ![]() Although to see the game through you only really need to reach the finish line on each one, (even better if you do so unscathed and without needing to use one of the generous checkpoints), Dad also sets you missions, which might involve specific tricks, but are also regularly about getting acquainted with the freakish local wildlife. OlliOlli World’s many levels would be endlessly replayable even if the game offered no real incentive to do so, but that’s not the case. But when retrying is so much fun anyway, it bothered us little to see our beanie-wearing daredevil meet his unfortunate demise yet again. We should say that we played most of the game on the Switch OLED in handheld mode, and at times the game zooms out so much that it becomes difficult to see exactly what your little skate hero is doing. OlliOlli World is anything but lacking in challenge, and that’s before you start attempting to use manuals to chain massive combos together. Because why not?Īnd while this is still a side-scrolling skateboarding game, the new 2.5D visuals allows for branching paths, with “Gnarly Routes” unsurprisingly giving your thumbs and fingers a more strenuous workout. Oh, and one has you race a bear down a river. The game is as much about environmental mastery as it is tricks and scores, each level a puzzle of traversal and timing. This hand-holding tweak could have alienated more hardcore players, but you’ll still get better scores for jamming the A (we mostly played on Switch) button right as you (perfectly) land, and believe us when we say that when the platforming starts to ramp up you’ll be be grateful that you have one less thing to worry about.Īs you progress through Radlandia’s five biomes you’ll have to master wall rides, direction-changing quarter pipes and crystals that you must grab your board in order to smash through, as well as the standard grind rails and kicker ramps, with different obstacles arriving on the screen at a breakneck pace. Even if you mess up a spin at the last second the game will ensure you keep rolling. You’re going to crash and bail a lot in this game, but almost entirely due to obstacle collisions, lack of speed and bad timing, rather than how you land tricks. In previous OlliOlli games (and much like in actual skateboarding) you were quite heavily hindered in your runs by sloppy landings, but OlliOlli World all but does away with that system. ![]() OlliOlli World just feels incredibly good to play, especially when you start to visualise more advanced tricks as you approach a ramp and see them come off as you intended. ![]() Roll7 has been perfecting its control system for three games now, and it shows. Seasoned Tony Hawk’s players who have spent years perfecting combos using face buttons might initially find the emphasis on the sticks jarring, but you’ll soon get the hang of it. To perform tricks and grind ledges and rails you flick and rotate the left analogue stick in different directions, rotate your character using the triggers and grab using the right analogue stick. You move automatically across the screen, gaining speed by pushing. When it comes to controlling your skater, OlliOlli World plays very similarly to its predecessors. In case you haven’t, we won’t spoil it here. There is one brilliant celebrity cameo that nobody will see coming unless they’ve already read about it on the internet. Every area is an imagination-rich doodle of a place with its own distinct colour scheme, and they’re all gorgeous to look at.Īs you progress through the story campaign you’ll occasionally take on sidequests from characters you meet along the way. Deer and oversized frog-like river dwellers watch as you pass through the trees and tree-sized mushrooms that make up the forests of Cloverbrook, while in the vast canyons of Burntrock you grind dinosaur skeletons with smiling cactuses as spectators. The first biome, Sunshine Valley, is a holiday-resort-cum-Nickelodeon-daydream, where bananas have legs and the ice creams sunbathe. What never gets tedious, though, is exploring Radlandia itself. They act as both teachers and tour guides as you travel the five biomes, and while their constant babbling before each level can get a bit grating, the game wisely lets you skip the dialogue entirely if you just want to get grinding. You’re joined on your quest to become the next skate wizard by a gang of fellow skaters, one of whom everyone for some reason just calls “Dad”. ![]()
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